Communidad smash DF/EDO mex
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Communidad smash DF/EDO mex
Que tan activa es la communidad aqui?
Yo soy un smasher de US, voy a torneos offline cada semana, voy a mexico todos los veranos, me preguntaba q tan activa es la communidad aqui?
Cada cuanto se organizan torneos o por lo menos reuniones para jugar smash?
Estoy buscando este verano que vaya a mexico empezar una serie de torneos que se organizarian cada dos semanas(bi--weeklies).
Habia escuchado de pokemex, pero al parazer solo organizan torneos una vez al ano, con reglas que me parezen como para ninos, sinceramente. Brawl Rule Set:
All matches must be played using the following rule set:
General:
Three (3) stock.
Eight ( minute time limit.
All items off.
If time runs out during a match, Sudden Death will never be played. Use the following rules instead:
If one player has more stock remaining than the other, the victor will be the player with the most stock.
If the stock count is tied, then the player with the lowest damage percent wins the round.
If Sudden Death is forced by one player using a "suicide" move (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), then whoever initiated the suicide move wins the game.
If both the percent and stock are tied at the end of a match, a one (1) stock, two (2) minute match will be played. This match must be played on the same level as the game prior and with the same characters. Whoever wins this 1-stock playoff wins the game.
Metaknight's Infinite Cape glitch is banned.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. No player must grab the ledge more than 40 times in a game, with the exception of a player using the Ice Climbers, for whom the limit is raised to 60 ledge grabs. If, and only if, the timer runs out and either player has exceeded the total ledge grabs, they lose the game, regardless of stocks and percents. If both players exceed the ledge-grab limit, then the usual time-out rules will apply.
The first match of a game must be played on a Neutral Stage:
Battlefield
Final Destination
Pokemon Stadium (Melee)
Smashville
Yoshi's Island
Stage striking will be used to select the first stage. The lower ranked player will strike first, choosing a stage from the neutrals list to remove from consideration for the first round. The higher ranked player chooses two stages to remove from consideration for the first round. The lower ranked player then eliminates one of the two remaining stages from consideration, and the first round is played on the last remaining stage.
The loser of the first game will then ask the winner to ban a stage. They must do so, or their counterpick is invalidated.The loser may then choose a stage for the second round. This process is repeated for game 3, if necessary.
When choosing a stage, you may pick any Neutral stage, or any of the counter pick stages listed:
Battleship Halberd
Brinstar
Castle Siege
Delfino Plaza
Frigate Orpheon
Jungle Japes
Lylat Cruise
Pictochat
Rainbow Cruise
Any map may be played as long as BOTH players agree to it.
You may NOT pick a stage that you have already won on for your counter-pick unless your opponent agrees.
If the winning player fails to announce their change in character exit out of that game immediately.
The game will still be played on the same stage.
The winner from the previous is now locked into their character.
The loser from the previous match may now reselect their character.
King Dedede must dash before re-grabbing an opponent after a down-throw, unless the situation would allow King Dedede to regrab his opponent because of a facet of the stage, as in the case of a wall infinite.
Infinite grabs (aside from the earlier mentioned situation with King Dedede), jab locks, laser locks, suicides, wall infinites, etc. are not banned. Do not dispute a match that you lost to the above tactics
Esas serian las reglas en las que se basarian mis torneos, con esas se juegan aquio en us, commentarios?
Yo soy un smasher de US, voy a torneos offline cada semana, voy a mexico todos los veranos, me preguntaba q tan activa es la communidad aqui?
Cada cuanto se organizan torneos o por lo menos reuniones para jugar smash?
Estoy buscando este verano que vaya a mexico empezar una serie de torneos que se organizarian cada dos semanas(bi--weeklies).
Habia escuchado de pokemex, pero al parazer solo organizan torneos una vez al ano, con reglas que me parezen como para ninos, sinceramente. Brawl Rule Set:
All matches must be played using the following rule set:
General:
Three (3) stock.
Eight ( minute time limit.
All items off.
If time runs out during a match, Sudden Death will never be played. Use the following rules instead:
If one player has more stock remaining than the other, the victor will be the player with the most stock.
If the stock count is tied, then the player with the lowest damage percent wins the round.
If Sudden Death is forced by one player using a "suicide" move (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), then whoever initiated the suicide move wins the game.
If both the percent and stock are tied at the end of a match, a one (1) stock, two (2) minute match will be played. This match must be played on the same level as the game prior and with the same characters. Whoever wins this 1-stock playoff wins the game.
Metaknight's Infinite Cape glitch is banned.
Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
Stalling is banned. Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling. No player must grab the ledge more than 40 times in a game, with the exception of a player using the Ice Climbers, for whom the limit is raised to 60 ledge grabs. If, and only if, the timer runs out and either player has exceeded the total ledge grabs, they lose the game, regardless of stocks and percents. If both players exceed the ledge-grab limit, then the usual time-out rules will apply.
The first match of a game must be played on a Neutral Stage:
Battlefield
Final Destination
Pokemon Stadium (Melee)
Smashville
Yoshi's Island
Stage striking will be used to select the first stage. The lower ranked player will strike first, choosing a stage from the neutrals list to remove from consideration for the first round. The higher ranked player chooses two stages to remove from consideration for the first round. The lower ranked player then eliminates one of the two remaining stages from consideration, and the first round is played on the last remaining stage.
The loser of the first game will then ask the winner to ban a stage. They must do so, or their counterpick is invalidated.The loser may then choose a stage for the second round. This process is repeated for game 3, if necessary.
When choosing a stage, you may pick any Neutral stage, or any of the counter pick stages listed:
Battleship Halberd
Brinstar
Castle Siege
Delfino Plaza
Frigate Orpheon
Jungle Japes
Lylat Cruise
Pictochat
Rainbow Cruise
Any map may be played as long as BOTH players agree to it.
You may NOT pick a stage that you have already won on for your counter-pick unless your opponent agrees.
If the winning player fails to announce their change in character exit out of that game immediately.
The game will still be played on the same stage.
The winner from the previous is now locked into their character.
The loser from the previous match may now reselect their character.
King Dedede must dash before re-grabbing an opponent after a down-throw, unless the situation would allow King Dedede to regrab his opponent because of a facet of the stage, as in the case of a wall infinite.
Infinite grabs (aside from the earlier mentioned situation with King Dedede), jab locks, laser locks, suicides, wall infinites, etc. are not banned. Do not dispute a match that you lost to the above tactics
Esas serian las reglas en las que se basarian mis torneos, con esas se juegan aquio en us, commentarios?
p_wii- Cantidad de envíos : 5
Fecha de inscripción : 20/03/2010
Re: Communidad smash DF/EDO mex
Ignoren faltas ortograficas XD
p_wii- Cantidad de envíos : 5
Fecha de inscripción : 20/03/2010
Re: Communidad smash DF/EDO mex
tambien ignoramos que esta en ingles :-O?, bueno, jaja, ideas mias no hagas caso, no se ve mal pero pero, no se algo falta
Lex- Cantidad de envíos : 164
Fecha de inscripción : 08/09/2009
Edad : 39
Localización : DF
Re: Communidad smash DF/EDO mex
Ok... yo tambien lo lei y trate d traducirlo pero con los errores ortograficos kreo k m keda mal xD... Espero k alguna reglas esten a discucion por k no m kedaron muy claras ademas d k si las aplicas exactamente con tus reglas no kreo k algunos les parescan... eso es todo!!!
dAn-- Cantidad de envíos : 26
Fecha de inscripción : 12/09/2009
Re: Communidad smash DF/EDO mex
All matches must be played using the following rule set:
General:
Three (3) stock.(3 vidas)
Ocho minutes de limite
No items/(truquitos, smashballs etc)
Si se acaba el tiempo, ambos jugadores jamas jugaran muerte subita en caso de que se acabe el tiempo deberan seguir las siguientes reglas:
Si un jugador tiene mas stocks al final, el ganador sera el que tenga mas vidas
Si tienen el mismo numero de vidas al final, el jugador con menos porciento de dano ganara el juego.
Si sudden death es forsado por un movimiento "suicida" como (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), quien quiera que alla empezado el movimiento gana
Si ambas vidas y procientos estan empatadas al terminar el juego, se jugara un match de un stock con un limite de tiempo de 2 minutos. este match debe ser jugado en la misma posta donde terminaron con los mismos personajes. Whoever wins this 1-stock playoff wins the game.
Metaknight's Infinite Cape glitch is banned.
https://www.youtube.com/watch?v=36fqFU7hlsc
Cualquier action que puede hacer que el juego se detenga como = (i.e., freezing, disappearing characters, game reset, etc.)resultatara en perdida automatica del juego . Tu eres responsable de tu propio personaje, y de los peligros de ciertos glitches
^^ lLuego trandusco la otra mitadad
General:
Three (3) stock.(3 vidas)
Ocho minutes de limite
No items/(truquitos, smashballs etc)
Si se acaba el tiempo, ambos jugadores jamas jugaran muerte subita en caso de que se acabe el tiempo deberan seguir las siguientes reglas:
Si un jugador tiene mas stocks al final, el ganador sera el que tenga mas vidas
Si tienen el mismo numero de vidas al final, el jugador con menos porciento de dano ganara el juego.
Si sudden death es forsado por un movimiento "suicida" como (Kirby/Dedede Swallow, Ganondorf Flame Choke, Bowser Bomb, Wario Bite, etc.), quien quiera que alla empezado el movimiento gana
Si ambas vidas y procientos estan empatadas al terminar el juego, se jugara un match de un stock con un limite de tiempo de 2 minutos. este match debe ser jugado en la misma posta donde terminaron con los mismos personajes. Whoever wins this 1-stock playoff wins the game.
Metaknight's Infinite Cape glitch is banned.
https://www.youtube.com/watch?v=36fqFU7hlsc
Cualquier action que puede hacer que el juego se detenga como = (i.e., freezing, disappearing characters, game reset, etc.)resultatara en perdida automatica del juego . Tu eres responsable de tu propio personaje, y de los peligros de ciertos glitches
^^ lLuego trandusco la otra mitadad
p_wii- Cantidad de envíos : 5
Fecha de inscripción : 20/03/2010
Re: Communidad smash DF/EDO mex
Pues no te recomiendo mucho ese torneo de la pokemex, siento que cada vez va perdiendo fuerza, pero si prefieres un buen torneo, y quien sabe cuando, a lo mejor brawl-mex pueda empezar estas vacaciones de verano, todo depende si se logra las metas que estamos tratando aqui.
O si prefieres algun otro buen torneo te recomiendo el de smash-mex que sera el 23, 24 y 25 de julio en guadalajara
Y de las reglas no te preocupes, se usan practicamente los que mencionas, eso de los ataques suicidas creo que aqui en mexico no se maneja (no se la verdad) pero los demas si, excepto el de los grabs me parece
Pues ahi si quieres enterarte mas, ps no dudes en estar al pendiente por aqui, o sino contactanos y mejor te explicamos xD y si puedes llevarte mas raza de US que mejor
Saludos
O si prefieres algun otro buen torneo te recomiendo el de smash-mex que sera el 23, 24 y 25 de julio en guadalajara
Y de las reglas no te preocupes, se usan practicamente los que mencionas, eso de los ataques suicidas creo que aqui en mexico no se maneja (no se la verdad) pero los demas si, excepto el de los grabs me parece
Pues ahi si quieres enterarte mas, ps no dudes en estar al pendiente por aqui, o sino contactanos y mejor te explicamos xD y si puedes llevarte mas raza de US que mejor
Saludos
Sigma- Cantidad de envíos : 54
Fecha de inscripción : 21/01/2010
Edad : 35
Re: Communidad smash DF/EDO mex
en el df la comunidad es muy activa ya q nos reunimos casi cada fin de semana la gran mayoria de jugadores y ps a mi me parecen bn las reglas
podrias dejarnos tu msn o algo por si te interesa retar o algo asi
podrias dejarnos tu msn o algo por si te interesa retar o algo asi
oX_XhYugAX_Xo- Cantidad de envíos : 192
Fecha de inscripción : 06/09/2009
Edad : 32
Localización : mexico DF
Re: Communidad smash DF/EDO mex
pwiito@hotmail.com
p_wii- Cantidad de envíos : 5
Fecha de inscripción : 20/03/2010
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